Ricamae Lumibao
Experiential & Industrial Designer
Imagining | Meaningful | Exhilerating
Visioning and creating purposeful concepts with dynamic experiences
Seawall Conversation
Experiential Design | Exhibit | Graphics
Objective: The objective of this project was to collaboratively develop, design, and build an exhibition with the Seawall Conversation, featuring an open dialogue on reimagining the Seawall. The design process included collaborating with other teams to develop and fabricate four interconnected sections, ensuring a cohesive visual and spatial experience. The design included providing spatially accurate layout plans, material selections, and fabrication details.
Response: After learning about the Seawall, my group and I collaborated to plan and design this exhibit by exploring many ways to collect visitors' feedback. To explore visitors' opinions and ideas for what they want to include in the Seawall, we encourage visitors to write their thoughts on a card and hang it on the strings. This shows visitors are engaged, open-minded, and have every idea to feel validated.
Luminous Object
Industrial Design | Fabrication | Material & Sustainability
Objective: Design, Document, and Fabricate a small Luminous Object, while exploring the relationship between Narrative, Form, Materiality, and Value— from concept to fabrication.
Response: For this project, I was inspired by one of the Studio Ghibli film “My Neighbour Totoro”, animated by Hayao Miyazaki. The concept was to create a layered wooden lamp that captures the scene in which Mei meets Totoro in a forest after chasing Totoro’s spirit friends.
I was trying to figure out what scene I could capture for my lamp. I then started researching what light symbolizes and discovered that it represents happiness, hope, and knowledge. After learning these meanings, I was inspired to capture a scene of Mei and Totoro's first meeting in a forest, after Mei chased Totoro’s friends. The purpose of this scene is to capture the beginning of Mei’s curiosity and connection with Totoro. This also involves hope for the story’s moral, as Mei and her family search for resilience and comfort during times of hardship.
Extraordinary Object
Storytelling | Research | Papercutting
Objective: From a lottery selection of random objects, identify, research and then design an engaging presentation that expresses the experience of an object in only white paper.
Response: Out of a lottery of mystery objects, I was given an apple peeler to express and illustrate its story. Throughout the process, I had a tough time deciding which concepts to use to represent the apple peeler. After researching and learning that this apple peeler was made in the 1800s, I explored and expanded my ideas through design elements from that era, especially the apple itself.
For the facade, I decided to use vintage flourishes to represent the time period since the design is well-known from the 1800s. Then I added a pile of apples to symbolize the rapidly growing population during that period. Lastly, I included a lattice pie crust for the background to symbolize one of the well-known recipes.
Extraordinary Exhibition Model
Exhibit Design | Experiential Design | Rendering
Objective:
Expanding on the concepts revealed in the research and development of the Extra Ordinary Project showcase, render a 20-foot square exhibition space as a model that explores the experience of objects in a dimensional environment.
Response:
In continuation of this project, I decided to have the walls red and have the exhibit rounded to harmonize the apple itself. I started to create miniature display cases where each of them shows an inventory of varied miniature apple peelers to help the audience visualize and understand the trial and error the apple peeler has gone through. For the interactive space, I want to create an activity that includes teamwork. I decided on creating an apple peeler metre where visitors attempt to crank the apple peeler to help raise the metre. The job cannot be done when there’s not enough people to join in.
Candy Box
Experiential Design | Typography | Crafting
Objective: In a lottery choice of un-marked candy, snacks or beverage, explore the sensory experience and express it in spray paint and paper cutting, while including a 3-letter adjective in suitable typography.
Response: I was given a mystery candy that turned out to be soda-flavoured, based on how the candy is moulded into a bottle cap. I began by collecting the emotions, colour palettes, shapes, and illustration elements related to soda. I combine the colours into a gradient to capture the dynamic energy and emotion that soda gives. I then created a bottle cap that represents the candy’s shape and added bubbles around it to illustrate the soda fizzing up after the bottle is opened.